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Object_Video Class

Module: gs

A game object used for custom texts in a scene.

Methods

toDataBundle

() Object

Serializes the object into a data-bundle.

Returns:

Object:

The data-bundle.

Properties

angle

Number

The rotation-angle of the picture in degrees. The rotation center depends on the anchor-point.

animator

vn.Component_Animator

The object's animator-component to execute different kind of animations like move, rotate, etc. on it.

color

gs.Color

The color of the object used for the visual presentation.

domain

String

The domain the object belongs to.

events

gs.Component_EventEmitter

An event-emitter to emit events.

loop

Boolean

Indicates if the video should be looped. The default is false

mask

gs.Mask

The object's mask to execute masking-effects on it.

mirror

Boolean

Indicates if the object's visual presentation should be mirrored horizontally.

srcRect

gs.Rect

The UI object's source rectangle on screen.

srcRect

gs.Rect

The object's source rectangle. It controls which part of the object's image is used for visual presentation.

tone

gs.Tone

The color tone of the object used for the visual presentation.

video

String

The name of the video resource used for the visual presentation.

visual

gs.Component_Sprite

The object's visual-component to display the game object on screen.

visual

gs.Component_Sprite

The UI object's visual-component to display the game object on screen.