Component_AnimationExecutor Class
An animation-handler component allows a UI game object to execute a flow of animations. For more information about UI animations, see help-file.
Item Index
Properties
Methods
processAnimation
(
protected
-
descriptor
Processes the animation flow.
Parameters:
-
descriptor
Object- The animation-descriptor containing the animation-flow.
setup
()
Initializes the animation-handler.
startAnimation
(
protected
-
animation
-
target
Starts the specified animation.
Parameters:
-
animation
Object- The animation to start.
-
target
gs.Object_Base- The target object of the animation.
update
()
Updates the animation-handler.
updateAnimations
()
Updates the animations.