Component_InputHandler Class
The input-handler component is an interface between the input-system of the basic-engine and the game's event-system. In regular this component is used only by game scene to allow its game objects to receive input-events.
Those input-events are necessary to solve the problem which game-object responds to a user-action first by building a responder-chain.
Methods
dispose
()
Disposes the component and removes event handlers.
setup
()
Sets up event handlers.
update
()
Updates the component by checking the input-system and firing an input-event if necessary.
Properties
blockInput
Boolean
Indicates if all input events, such as mouse and keyboard event, should be blocked.
Default: false