Object_Text Class
A game object used for custom texts in a scene.
Item Index
Methods
Methods
restore
-
data
Restores the game object from a data-bundle.
Parameters:
-
data
Object- The data-bundle.
toDataBundle
()
Object
Serializes the object into a data-bundle.
Returns:
The data-bundle.
Properties
angle
Number
The rotation-angle of the picture in degrees. The rotation center depends on the anchor-point.
animator
gs.Component_Animator
The object's animator-component to execute different kind of animations like move, rotate, etc. on it.
behavior
gs.Component_TextBehavior
The object's behavior component for the text-specific behavior.
bitmap
gs.Bitmap
The object's bitmap used for visual presentation.
breakBindingChain
Boolean
Indicates if that UI object will break the binding-chain. If true the UI object will not change any binding-targets for the current binding-execution period.
color
gs.Color
The color of the object used for the visual presentation.
domain
String
The domain the object belongs to.
events
gs.Component_EventEmitter
An event-emitter to emit events.
font
gs.Font
The font used for the text.
margin
Object
The UI object's margin. The margin defines an extra space around the UI object. The default is { left: 0, top: 0, right: 0, bottom: 0 }.
mask
gs.Mask
The object's mask to execute masking-effects on it.
mirror
Boolean
Indicates if the object's visual presentation should be mirrored horizontally.
padding
ui.Space
The UI object's padding. The default is { left: 0, top: 0, right: 0, bottom: 0 }.
srcRect
gs.Rect
The object's source rectangle. It controls which part of the object's image is used for visual presentation.
text
String
The text to display.
textRenderer
gs.Component_TextRenderer
The text-renderer used to render the text.
tone
gs.Tone
The color tone of the object used for the visual presentation.
visual
gs.Component_Sprite
The object's visual-component to display the game object on screen.
wordWrap
Boolean
Indicates if word-wrap is enabled. If true line-breaks are automatically added.