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Component_Animation Class

Module: gs

The base-class of all animation components. An animation-component executes a certain animation on a game object. The type of the animation depends on the component.

In regular, animation components a used together with the gs.Component_Animator component.

Item Index

Methods

isInstantSkip

() Boolean

Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation must finish immediately and call its callback. It is mostly used for live-preview purposes.

Returns:

Boolean:

If true, instant-skipping is enabled. Otherwise false.

skip

()

Skips the animation. That is used to skip an animation if the user wants to skip very fast through a visual novel scene.

update

()

Updates the animation.