Component_Animation Class
The base-class of all animation components. An animation-component
executes a certain animation on a game object. The type of the animation depends
on the component.
In regular, animation components a used together with the gs.Component_Animator
component.
Item Index
Methods
Methods
isInstantSkip
()
Boolean
Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation must finish immediately and call its callback. It is mostly used for live-preview purposes.
Returns:
Boolean:
If true, instant-skipping is enabled. Otherwise false.
skip
()
Skips the animation. That is used to skip an animation if the user wants to skip very fast through a visual novel scene.
update
()
Updates the animation.