Component_IntervalTimer Class
A component which adds timing-features to a game object. The game object will send an "elapsed" event everytime the time interval has been elapsed.
Methods
pause
()
Pauses the timer.
resume
()
Resumes the timer.
start
()
Starts the timer.
stop
()
Stops the timer.
update
()
Updates the timer.
Properties
frameCount
Number
private
interval
Number
The interval at which the associated action will be executed.
isRunning
Boolean
Indicates if the timer is running.