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Object_Picture Class

Module: gs

A game object used for pictures in a scene.

Methods

restore

(
  • data
)

Restores the game object from a data-bundle.

Parameters:

  • data Object
    • The data-bundle.

toDataBundle

() Object

Serializes the object into a data-bundle.

Returns:

Object:

The data-bundle.

Properties

angle

Number

The rotation-angle of the picture in degrees. The rotation center depends on the anchor-point.

animator

vn.Component_Animator

The object's animator-component to execute different kind of animations like move, rotate, etc. on it.

color

gs.Color

The color of the object used for the visual presentation.

domain

String

The domain the object belongs to.

effects

Object

Contains different kinds of effects which can be activated for the object.

image

String

The object's image used for visual presentation.

mask

gs.Mask

The object's mask to execute masking-effects on it.

srcRect

gs.Rect

The object's source rectangle. It controls which part of the object's image is used for visual presentation.

tone

gs.Tone

The color tone of the object used for the visual presentation.

visual

gs.Component_Sprite | gs.Component_TilingSprite | gs.Component_Frame | gs.Component_ThreePartImage | gs.Component_Quad

The object's visual-component to display the game object on screen.