gs.GraphicEffectType Class
Describes different kind of shader-based graphic-effect types.
Constructor
gs.GraphicEffectType
()
Properties
ADDON
Number
static
A add-on effect uses gl_FragColor as input. Means it just adds it's effect to the already existing color-value in gl_FragColor. This is the case for effects such as tinting or masking.
BASE
Number
static
A base effect overrides/replaces the content of gl_FragColor and does not use gl_FragColor as input. This is the case for effects such as pixelate or blur.
INTERNAL
Number
static
An internal effect. This is only used for certain built-in effects of the engine.