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SystemDataRecordDocument Class

Extends gs.DataRecordDocument
Module: vn

Stores the system record defined in database.

Properties

items.data.aspectRatio

Number

The game resolution's aspect ratio if a predefined resolution was selected.

  • 0 = 4 : 3
  • 1 = 16 : 10
  • 2 = 16 : 9

items.data.color1

gs.Color

Color 1 which can be used in messages using {C:1} text-code.

items.data.color2

gs.Color

Color 2 which can be used in messages using {C:2} text-code.

items.data.color3

gs.Color

Color 3 which can be used in messages using {C:3} text-code.

items.data.color4

gs.Color

Color 4 which can be used in messages using {C:4} text-code.

items.data.color5

gs.Color

Color 5 which can be used in messages using {C:5} text-code.

items.data.color6

gs.Color

Color 6 which can be used in messages using {C:6} text-code.

items.data.color7

gs.Color

Color 7 which can be used in messages using {C:7} text-code.

items.data.color8

gs.Color

Color 8 which can be used in messages using {C:8} text-code.

items.data.gameTitle

String

The game title.

items.data.introInfo

Object

The intro scene which is directly after language selection but before title-screen.

items.data.introInfo.scene

gs.DocumentLink

A document link to the actual scene which should be used as intro-scene.

items.data.menuBuzzerSound

gs.AudioResource

Default In-Game UI buzzer sound.

items.data.menuCancelSound

gs.AudioResource

Default In-Game UI cancel sound.

items.data.menuSelectSound

gs.AudioResource

Default In-Game UI select sound.

items.data.resolution

Number

The game's resolution (height-value like 720p).

items.data.resolutionType

Number

The resolution type selected.

  • 0 = Predefined Resolution
  • 1 = Custom Resolution

items.data.startInfo

Object

The scene where the game should start.

items.data.startInfo.scene

gs.DocumentLink

A document link to the actual scene which should be used as start-scene.

items.data.useIntroScene

Boolean

Indicates if an intro scene should be used.