Live2D Commands
The Live2D commands are used to display Live2D models on the screen.
Important Notes
The commands [Move Character], [Move Character along Path], [Zoom Character], [Shake Character] and [Blend Character] from Characters category affect Live2D models too.
Lets a Live2D Character join the scene.
Character - The character to join.
Model - The Live2D model to use.
Position - The position of the Live2D character.
Predefined allows to select one of the predefined positions configured in Database > System > Predefined Object Positions.
Direct allows you to set the position using the graphical editor.
Calculated allows you to calculate the position by variable.
Duration - The duration of the join-animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the join animation is done.
Effects - These options affect how the Character will appear.
Easing sets the tween movement of the character. More information can be seen in Easing Effects page.
Motion Blur - Set Yes to apply motion blur, No to turn it off.
Spawn Time - The amount of frames after a new copy is created.. By default, the amount is 2.
Dissolve Speed - The rate at which the spawned copies dissipate. Specifically, the opacity of the copies are dropped every frame.
Opacity
-
The opacity the copied image starts at the time it is spawned.
By default, it is at 100.
For example, if the dissolve speed is 2, the shadow/ghost/particle
is completely invisible/dead after 50 frames.
Display - Allows you to specify the display order and anchor for the character.
Anchor sets the anchor point of your character between top-left and center. Setting the anchor to center is only important when the zoom and rotation commands will used and will not affect positioning.
Z-Order sets the display order of the characters.
Viewport - The viewport the character will be assigned to. The viewport determines if the character gets affected by camera-movements or screen effects or not.
Scene - The character is assigned to the scene-viewport and behaves like an object which belongs to the scene so it gets affected by camera-movements and screen effects.
User Interface - The character is assigned to the ui-viewport and behaves like an object which belongs to the user interface so it doesn't get affected by camera-movements and screen effects.
Lets a Live2D Character exit the scene.
Character - The character to remove from scene.
Duration - The duration of the exit animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the exit animation is done.
Effects - These options affect how the Character will disappear.
Easing sets the tween movement of the character. More information can be seen in Easing Effects page.
Animation sets the movement of the character.
Movement moves the character out of the screen in Left/Top/Right/Bottom direction.
Blending allows you to fade out the Character.
Masking allows you to mask the Character to a Masks file.
Vague the smoothness of the mask edges.
Sets a new motion for the Live2D character.
Character - The Live2D character to set the motion for.
Motion - The motion to set.
Repeat - Indicates if the motion should be repeated.
Duration - The duration of the exit animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the exit animation is done.
Sets a new motion-group for the Live2D character. A motion-group is a set of regular motions configured in the Live2D file which can be played randomly or in order.
Character - The Live2D character to set the motion-group for.
Motion Group - The motion-group to set.
Repeat - Indicates if the motion-group should be repeated.
Duration - The duration of the exit-animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the exit animation is done.
Fade-In - Adds a fade-in time for motions. If set to 0, the motion will be displayed instantly.
Changes the face expression of a Live2D character.
Character - The Live2D character to change the face expression for.
Expression - The new Live2D face expression to set.
Moves a Live2D character to a specified position on screen.
Character - The Live2D character to move
Model - The Live2D model to use.
Position - The target-position of the Live2D character.
Predefined - Allows to select one of the predefined positions configured in Database > System > Predefined Object Positions.
Direct - Allow to set the target-position using the graphical editor.
Calculated - Allows to calculate the target-position by variable.
Duration - The duration of the move-animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the move-animation is done.
Sets or animates a model parameter of a Live2D character to a specified value.
Character - The Live2D character to animate the parameter for.
Parameter - The parameter to set/animate. It must be a valid parameter of the Live2D model such as PARAM_ANGLE_X, PARAM_EYE_L_OPEN, etc.
Value - The target value to set.
Duration - The duration of the animation in milliseconds.
Continue will make the scene immediately continue.
Wait will make the scene wait until the animation is done.
Easing sets easing algorithm for the animation. More information can be seen in Easing Effects page.
Allows to change the settings of a Live2D character such as default idle animation and eye blinking.
Character - The Live2D character to change the settings for.
Breath Intensity - The intensity of the breath-animation, ranges from 0.0% to 100.0%. If 0.0% is specified, the breathing will be disabled.
Idle Intensity - The intensity of the default idle-animation, ranges from 0.0% to 100.0%. If 0.0% is specified, the idle-animation will be disabled.
Lip-Sync Sensitivity - The higher the value the more the mouth-openness will be influenced by the volume of the voice. If 0.0% is specified, the mouth-openness will not be influenced even at high voice volume.
Eye Blink - Allows you to configure eye-blinking
Enabled - Enabled/Disable default eye-blinking animation.
Interval - The max. time-interval between two blinks in milliseconds.
Closed Motion - The time in milliseconds how long the eyes stay closed.
Closing Motion - The time in milliseconds how long the close-animation of the eyes will take.
Opening Motion - The time in milliseconds how long the opening-animation of the eyes will take.
Allows to override default values for Live2D specific commands.
Appear Duration is the duration of the join-animation in milliseconds.
Disappear Duration is the duration of the exit-animation in milliseconds.
Appear Effects - Easing is the easing settings used for the join-animation.
Appear Effects - Animation is the animation settings for the join-animation.
Disappear Effects - Easing is the easing settings used for the exit-animation.
Disappear Effects - Animation is the animation settings for the exit-animation.
Display - Z-Order is the Z-Index of a Live2D character.