ChangeImagesPrimitiveAnimationDescriptor Class
Plays an animation from database on the control. The control's image needs to be the same resource used for the animation in database.
Properties
duration
Number
The duration in frames.
easing
String
The easing-type to use. Has no effect on "sound", "wait" and "playAnimation". Possible types are:
- linear_in/linear_out/linear_inout - Linear movement without any smoothing
- quad_in/quad_out/quad_inout - Quadratic Easing
- quart_in/quart_out/quart_inout - Quartic Easing
- sine_in/sine_out/sine_inout - Sinusoidal Easing
- cubic_in/cubic_out/cubic_inout - Cubic Easing
- expo_in/expo_out/expo_inout - Exponential Easing
- circ_in/circ_out/circ_inout - Circual Easing
Default: "linear_inout"
images
String
The images used for the animation. They display one after another to make an animation.
repeat
Boolean
Indicates if the animation should be played again with the next run of the animation-flow.
Default: true
type
String
Defines the kind of animation to execute. Supported types are:
- changeTo
- moveTo
- blendTo
- zoomTo
- maskTo
- shake
- playAnimation
- changeImages
- sound
- wait
Check the different primitive animation descriptors to get more information.
wait
Boolean
Indicates if the animation-flow wait for the animation to finish before playing the next. If set to false multiple animation can be played in parallel.
Default: false