Visual Novel Maker allows you to import your own resources. There is no standard image size for all the assets unless specified. We recommend that users don't go beyond 1024px ~ 2048px if they are planning to make games for mobile.

 

Characters

Images used for Character Expressions.

 

Backgrounds

Images used for Backgrounds.

 

Pictures

Images used for CGs, Animations, System, Picture and UI commands.

 

Frames

A frame displays a graphical frame on screen which is useful for In-Game UI decorations such as In-Game Windows, Cursors, etc. It can be used if the Visual Type of the Show Picture command is set to Frame.

 

 

The actual look depends on image, also called skin. Of course it looks much better with a proper window background in addition to the frame. In the above example, the imported skin-image looks like this:

 

 

So a frame does not just displays the image at once, it displays multiple pieces of it and connects them together to form a frame.

 

 

The yellow marked areas are the corners and the red marked areas are the sides which are stretched to fit the size of the frame. The size of the corners and sides can be configured via fields of the Show Picture command.

 

Three-Part Images

A three-part image splits up the image into three different parts which are displayed differently. It is a more simple form of a frame. It can be used if the Visual Type of the Show Picture command is set to Three-Part Image..

 

 

The yellow marked left and right parts are fixed where the middle red-marked part is stretched. The actual image looks like this:

 

 

It is scaled-up of course and has a light-green background to make it more visible in the help-file. The original image has a transparent background. The size of the left, right and middle part can be configured via fields of the Show Picture command and also the orientation can be changed to vertical instead.

 

A three-part image is useful for In-Game UI related things such as simple buttons, scroll-bars, etc. If you look at the scroll-bar of the default In-Game UI:

 

 

That scroll-bar on the right is done using a three-part image.

 

Icons

Images used for Language Selection window.

 

 

Masks

Images used for Masks.

 

Fonts

Fonts to be used for the game.

 

Music and Sounds

Audio tracks to be used in the game

 

Live2D

Files for Live2D.

 

Most Live2D models come in JSON format. If not, you can use the Live2D Viewer app to export your Live2D model as JSON if you only have the raw model files. Make sure that your add all expressions, motions, physics and pose files properly before export the

JSON file.

 

 

Select File > Write > Settings File from the menubar to export to JSON.

 

 

Movies

Movie files for Movie commands.