In this tutorial, we'll teach you how to make dynamic choices. This means that certain choices won't appear until you trigger a flag. Since this is an advanced concept, we do not recommend trying this tutorial until you understand how Variables, Switches, Labels and Conditions work.

 

Here's the situation, the character is trapped in a room and has to investigate objects. In this case just the bed, door and windows. The only thing is, we want the Windows to appear after we check the door. So here's how the process will work:

 

Based on this flowchart, here's how the event would get laid out:

 

So here's a quick breakdown:

 

It's surprisingly simple isn't it? Have fun making cool Branching Visual Novels!