Common Events
General
Name - The name of the common event.
Trigger - The condition for running the common event.
Call - The common event will run if you use the Call Common Event scene command.
Auto - The common event will automatically activate itself. It will stop all processes unless Runs Parallel is checked.
Condition Switch - Use a switch as a condition to run the common event.
Runs Parallel - Also known as Asynchronous. If Parallel is checked, it will let the current scene to continue playing while running the common event.
Auto Preload - Determines if the common event is processed by the resource preloader. That only works for common events with trigger set to "Auto". If checked, all resources used in that common event are preloaded. That is useful for Auto/Parallel common events, since they are never called in a scene, this is the only way to tell the resource-preloader to preload used resources at start-up time. Keep in mind that if you have a huge amount of Auto/Parallel common events with Auto Preload set, all resources used by that common events are loaded at start-up time and never freed which can consume a huge amount of memory.
Single Instance - Determines if only a single-instance of that common event can exist at a time. If unchecked, each Call Common Event produces a new instance with an own command-interpreter and own local variables. This is useful for parallel calls or recursion.
Inline - If checked, the engine tries to optimize the call to that common event by copy & paste it's commands directly into the caller's command-list to speed up execution. That is useful if a common event is called very often like 1000 or 10000 times in a loop or something. It has no effect if the Trigger set to Auto or if the common event has parameters or uses recursion(Calling itself).
Parameters
Parameters allows you to define some values like Numbers, Texts, etc. to trigger the common event. If you want an example, you can check the Tips and Tricks page.
Name - The name of the parameter displayed in auto-generated UI window..
Number - Inserts a numerical value or ID to a number variable.
List Entries - A user-defined list. Each list-entry is Name : Number-Value pair. The number-value of the selected entry is stored in the number-variable
Switch - Inserts a switch value into a switch variable.
Text - Inserts a text value into a text variable.
Scene Content
The contents of the Common Event. You can read more information about the individual commands in the Scenes page.