The System commands control database and game-system functions for specific purposes.

 

Call Common Event

Calls the selected common event. If the common event has "Runs parallel” checkbox checked, the scene will not wait for the common event to finish.

 

End Common Event

Ends the execution of the selected common event.

 

Resume Common Event

Resumes the execution of the selected common event from the point where it has been stopped.

 

Unlock CG

Unlocks the selected CG to become visible for the player in CG Gallery menu.

 

UI Access

Changes the player's access to certain in-game UIs/Menus like the save-menu for example.

 

Save Persistent Data

Saves current state of all persistent variables. Should be called after persistent variables got modified. This command can be time-consuming since it write data to disk.

 

Save Settings

Saves the current game settings. Should be called after settings have been changed like through Set Game Data command.

 

Get Game Data

Gets a specific game data like the ID of the current scene or the current date & time.

 

Set Game Data

Sets a game data value like a game setting.

 

Input Data

Gets the current state of the specified key/button.

 

Get Object Data

Gets a specified value from a game object like a character, picture, background, movie, text or message box.

 

Set Object Data

Sets a value for a game object like a character, picture, background, movie, text or message box.

 

Reset Global Data

Resets the persistent data-store of the game. All persistent variables and data are deleted like unlocked CGs, read messages, etc.

Not to be confused with Global Variables or Switches which are restarted every time you start a new game.

 

 

 

 

Change Sounds

Changes the sounds 1 - 8 which can be used in a message using the text-codes {SP:1} to {SP:8}.

 

Change Colors

Changes the colors 1 - 8 which can be used in a message using the text-codes {C:1} to {C:8}

 

Change Cursor

Changes the appearance of the mouse-pointer.

 

 

 

Prepare Save Game

Creates a snapshot of the current game state and optionally a screenshot from the current scene. But it doesn't save it to disk/storage since that is done by the Save Game command. This command must be called before the Save Game command can be used. In regular, this command should be called before the scene switches to the save menu. This command may be time-consuming since it creates a snapshot from the current game state.

 

Save Game

Stores the game state snapshot created by the Prepare Save Game command into the specified save game slot. This command doesn't create a snapshot of the game state. It is important that Prepare Save Game command is called before and when the scene is still active.

 

Load Game

Loads the game from the specified save game slot. If there is no saved game on that slot, nothing will happen.